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Design and User Experience

Design and User Experience

FoundationsTopic2 lessons~50 min

Lessons, in order

About this topic

Enough design craft to hold your side of the conversation: what designers actually do, how to give feedback that improves the work rather than redirecting it, and the handful of techniques that let a non designer find real problems cheaply.

#LessonThe question it answers
01What Designers Actually DoWhat is the craft, and what are the three ways product managers get in its way?✅
02Running a Design CritiqueHow do you give feedback that improves the work rather than replacing it?✅
03Information Architecture and NamingWhy is naming and grouping the hardest interface problem?
04Flows Before ScreensWhy does designing screens first produce a product that does not work?
05Interaction PatternsWhen does breaking a convention cost more than it saves?
06Visual Hierarchy for Non DesignersWhat makes a screen readable, in terms you can use in a review?
07Usability Testing on a BudgetWhat can five users in one afternoon actually tell you?
08Empty States and Error StatesWhy are the states nobody designs the ones users meet first?
09AccessibilityWhat is required, what is decent, and why is this not optional?
10Design Systems and What They CostWhen does consistency start slowing you down?
11Copy Is DesignWhy does the text do more work than the layout?
12Designing for a Probabilistic ProductWhat changes when the output is different every time?

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