Before any technique, the job itself. Six lessons on what product management actually is, why its authority is informal, how the work divides between product, engineering and design, and what “good” means when you control none of the inputs and own all of the outcomes.
| # | Lesson | The question it answers |
|---|---|---|
| 01 | What a Product Manager Does | What are the three actual jobs, and what four things is this job not? |
| 02 | The Product Loop | Discover, decide, build, measure, learn: where do teams break the loop? |
| 03 | The Artifacts | PRD, one pager, roadmap, brief, spec: what is each for, and when is it waste? |
| 04 | Influence Without Authority | Where does the power come from when nobody reports to you? |
| 05 | How Product, Engineering and Design Split the Work | Where are the real boundaries, and what breaks at each seam? |
| 06 | What Good Looks Like | How is the job judged, and what is the difference between output and outcome? |
Read these in order. Everything later in the course assumes the loop in lesson 02 and the accountability asymmetry in lesson 01.